The City of MaidBow

Let me introduce the vibrant city of Maidbow. This map was created entirely in Photoshop.

Maidbow, the seat of master craftsman in Estryae, is one of the wealthiest cities in the land. The Moss Mountains are rich in gems, precious metals and rare plants. The mountains are heated from within by hot springs creating a tropical climate within the valley. The valley, which shares the name of the city, is draped with verdant forests and the mountains blanketed with a thick moss only found in this area. Legends say the great fire demon Preimor’s heart, ripped from the beasts chest by the great Maiden was so powerful that it still heats the springs.

Continue reading The City of MaidBow

PG Session 3: Rub a dub dub in a pretty hot…springs?

See Sessions 1&2 for previous session.

The Five-Flower Lake in China-Aerial view
Image by bestourism on their website

We open walking into the town of Green Stone. A beautiful town sheltered in the Moss Mountains; called so for the thick (1′ thick) moss that coats the mountains. This moss is kept alive by the large system of cave hot springs which keeps these mountains nicely warm.

The town sits between the mountains a large lake for which the town is named. The lake itself is crystal clear with beautiful green tinged stones on the bottom.

This town is both along the major trade route from Hailing cove and Maidbow, and is a major vacation destination for both the rich and the poor. A large variety of inns with varying degrees of fancy.

Our group made directly for the Flying horseman, urged by the puncture wounds in their sides to discover what was happening to them and why.

  • Enter the adventurers
    • The crew entered the Flying horseman in small groups and each acquired a room for the night.
    • The group checked out the hot springs and had all their aches and pains disappear. They did not see anything suspicious there.
    • They had the spider investigate the kitchen and the inn quarters.
  • Breaking and entering
    • Crew picked the lock to the inn-keeps quarters, opened the door to the inn-keeps space; They gained a leather bound book with financial summaries, 50 gold, and a secret ledger.
    • They entered the Barmaids room and found a set of bar-maid clothing, and a diary in a locked chest.
    • The final room could not be unlocked successfully.  Marmon created a distraction while Clad opened the door with his war-hammer.
    • In final room of an unidentified hefty woman Clad acquired peasant woman’s clothes and they found a small amount of gold.
    • The group returned to Crew’s room to plan.
  • And then the night began to fall
    • The group elected to wait until the inn closed to see who the occupants were of the inn-keeps cabin.
    • During their time waiting an elvin woman and a halfling went to the springs and did not return.
    • Once the inn closed, a human man headed out to the springs while the barkeep and a bar-maid cleaned the area.
    • Clad and Crew distracted the guard while the rest of the party entered the inn-keeps quarters to scale down from the window.
    • Clad and Crew headed towards the springs.
  • Late night bath time
    • Entering the springs they noticed two locked chests of gear in the men’s chest room.
    • Circling most of the springs they find Vince the human.
    • Clad and Crew seriously creep him out.
    • They find one chest remains locked in the ladies changing rooms and when heading to get their lockpick set, hear loud splashing.
    • They manage to see the person in front of

Continue reading PG Session 3: Rub a dub dub in a pretty hot…springs?

PG Sessions 1&2: Tower of not so good feelings

The cast spent the majority of our first session creating their characters and learning 5e.  Here is our cast:

PG Family Potrait

  • Crulamen “Crew” Gemuiper, the hill dwarf, charlatan,  rogue
  • Marmon Juggsword, the wood elf, outlander, ranger
  • Jam’Kul “The arcane librarian,” the high elf, sage, wizard
  • Zed, the Halfling, acolyte, Monk
  • Clad Goldblugeon, the hill dawrf, acolyte , Cleric of Light

Note: Anything in bold was acquired by the players.

  • Prison Cells
    • Awoke in a prison, last memory is walking into the Flying Horseman inn.
    • Gain keys from guards.
    • Used, Belinda, to distract the guards and murdered them.
    • Found a scimitar, and a set of worn dice.
  • The Lab
    • Group heads down into lab. Finds all their gear, Clad finds patient notes, and basic medical supplies.
    • They discover several patients in varying stages of illness, locked in single cells and leave them there.
  • The tower
    • Fight 6 thugs and loot a small amount of gold off of them.
    • Continuing up the stairs fought a war hardened veteran and set his corpse on fire because reasons.
    • Continued up an additional floor to discover a small treasure trove gained gold, Cube of Force, Belt of Hill Giant Strength, and the Gem of Seeing. They also discovered an assortment of gems, and some artwork.

Continue reading PG Sessions 1&2: Tower of not so good feelings

Estryae Map Progress

I recently began 2 Dnd 5e campaigns which take place in the same universe of Estryae. I wanted to create a diverse overland map to help situate my players and help build the story I was beginning to create.

To begin with I hand drafted a map with pencil and photographed that map. I made some minor edits to the brightness and contrast to make the lines easier for me to see. Continue reading Estryae Map Progress